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- <>
- <Description>MLN</Description>
- <Units>
- <UnitDefinition>
- <ShortName>krest</ShortName>
- <UnitID>PerKri(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>plu</ShortName>
- <UnitID>PerPlu(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>dub</ShortName>
- <UnitID>PerDub(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>pra</ShortName>
- <UnitID>PerPra(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>kar</ShortName>
- <UnitID>PerKar(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>bes</ShortName>
- <UnitID>PerBes(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>luc</ShortName>
- <UnitID>PerLuc(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>konmet</ShortName>
- <UnitID>PerKMet(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>konluc</ShortName>
- <UnitID>PerKLuc(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>koncem</ShortName>
- <UnitID>PerKCem(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>gas</ShortName>
- <UnitID>PerGas(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>mon</ShortName>
- <UnitID>PerMon(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>konskifl</ShortName>
- <UnitID>PerKSkifL(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>konskift</ShortName>
- <UnitID>PerKSkifT(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>bar</ShortName>
- <UnitID>PerBar(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>besh</ShortName>
- <UnitID>PerBesh(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>dar</ShortName>
- <UnitID>PerDar(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>memn</ShortName>
- <UnitID>PerMne(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>birema</ShortName>
- <UnitID>PerBir(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>fisher</ShortName>
- <UnitID>PerRib(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>plot</ShortName>
- <UnitID>PerPlo(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>warshp</ShortName>
- <UnitID>PerShp(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>bal</ShortName>
- <UnitID>PerBal(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>kat</ShortName>
- <UnitID>PerKat(PR)</UnitID>
- </UnitDefinition>
- </Units>
- <Buildings>
- <UnitDefinition>
- <ShortName>CENTR</ShortName>
- <UnitID>PerCen(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>BARAK</ShortName>
- <UnitID>PerKaz(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>SKLAD</ShortName>
- <UnitID>PerSkl(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>STABLES</ShortName>
- <UnitID>PerKon(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>DIP</ShortName>
- <UnitID>PerDip(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>FERMA</ShortName>
- <UnitID>PerMel(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>RINOK</ShortName>
- <UnitID>PerRin(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>DOM1</ShortName>
- <UnitID>PerDo1(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>DOM2</ShortName>
- <UnitID>PerDo2(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>DOM3</ShortName>
- <UnitID>PerDo3(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>BIB</ShortName>
- <UnitID>PerBib(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>HRAM</ShortName>
- <UnitID>PerHra(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>VERF</ShortName>
- <UnitID>PerVer(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>ARSENAL</ShortName>
- <UnitID>PerArs(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>KUZ</ShortName>
- <UnitID>PerKuz(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>RUDG</ShortName>
- <UnitID>PerRudG(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>RUDI</ShortName>
- <UnitID>PerRudI(PR)</UnitID>
- </UnitDefinition>
- <UnitDefinition>
- <ShortName>TOW</ShortName>
- <UnitID>PerTow(PR)</UnitID>
- </UnitDefinition>
- </Buildings>
- <Folders>
- <AI_Folder>
- <Description></Description>
- <FolderCondition>
- <Description></Description>
- <Condition></Condition>
- </FolderCondition>
- <Rules>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <CurResources>
- <ResType>Gold</ResType>
- <OpType>less</OpType>
- <Value>500</Value>
- <Condition>
- <GamingTime>
- <OpType>more</OpType>
- <Time>2000</Time>
- <Condition></Condition>
- </GamingTime>
- </Condition>
- </CurResources>
- </Condition>
- </Condition>
- <Action>
- <Build>
- <Description></Description>
- <UnitType>PerRudG(PR)</UnitType>
- <MaxAmount>10</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>true</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>5</MinPeasants>
- <MaxPeasants>5</MaxPeasants>
- </Requirements>
- </Build>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <CurResources>
- <ResType>Gold</ResType>
- <OpType>less</OpType>
- <Value>300</Value>
- <Condition>
- <GamingTime>
- <OpType>less</OpType>
- <Time>2000</Time>
- <Condition></Condition>
- </GamingTime>
- </Condition>
- </CurResources>
- </Condition>
- </Condition>
- <Action>
- <Build>
- <Description></Description>
- <UnitType>PerRudG(PR)</UnitType>
- <MaxAmount>6</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>true</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>5</MinPeasants>
- <MaxPeasants>5</MaxPeasants>
- </Requirements>
- </Build>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <CurResources>
- <ResType>Iron</ResType>
- <OpType>less</OpType>
- <Value>500</Value>
- <Condition></Condition>
- </CurResources>
- </Condition>
- </Condition>
- <Action>
- <Build>
- <Description></Description>
- <UnitType>PerRudI(PR)</UnitType>
- <MaxAmount>5</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>5</MinPeasants>
- <MaxPeasants>5</MaxPeasants>
- </Requirements>
- </Build>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>RudIro(PR)2</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>RudIro(PR)1</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <CurResources>
- <ResType>Food</ResType>
- <OpType>more</OpType>
- <Value>50000</Value>
- <Condition></Condition>
- </CurResources>
- </Condition>
- </Condition>
- <Action>
- <PeonsDistribution>
- <Description></Description>
- <OnWood>10</OnWood>
- <OnStone>10</OnStone>
- <OnFood>2</OnFood>
- </PeonsDistribution>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <CurResources>
- <ResType>Food</ResType>
- <OpType>more</OpType>
- <Value>50000</Value>
- <Condition>
- <OnceInPeriod>
- <Period>600</Period>
- <Condition>
- <GamingTime>
- <OpType>more</OpType>
- <Time>2000</Time>
- <Condition></Condition>
- </GamingTime>
- </Condition>
- </OnceInPeriod>
- </Condition>
- </CurResources>
- </Condition>
- </Condition>
- <Action>
- <BuyResource>
- <Description></Description>
- <ResTypeToSell>Food</ResTypeToSell>
- <ResTypeToBuy>Gold</ResTypeToBuy>
- <Amount>20000</Amount>
- </BuyResource>
- <BuyResource>
- <Description></Description>
- <ResTypeToSell>Food</ResTypeToSell>
- <ResTypeToBuy>Iron</ResTypeToBuy>
- <Amount>10000</Amount>
- </BuyResource>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <CurResources>
- <ResType>Stone</ResType>
- <OpType>more</OpType>
- <Value>20000</Value>
- <Condition>
- <OnceInPeriod>
- <Period>300</Period>
- <Condition>
- <GamingTime>
- <OpType>more</OpType>
- <Time>2000</Time>
- <Condition></Condition>
- </GamingTime>
- </Condition>
- </OnceInPeriod>
- </Condition>
- </CurResources>
- </Condition>
- </Condition>
- <Action>
- <BuyResource>
- <Description></Description>
- <ResTypeToSell>Stone</ResTypeToSell>
- <ResTypeToBuy>Gold</ResTypeToBuy>
- <Amount>1000</Amount>
- </BuyResource>
- <BuyResource>
- <Description></Description>
- <ResTypeToSell>Stone</ResTypeToSell>
- <ResTypeToBuy>Iron</ResTypeToBuy>
- <Amount>1000</Amount>
- </BuyResource>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <CurResources>
- <ResType>Wood</ResType>
- <OpType>more</OpType>
- <Value>20000</Value>
- <Condition>
- <OnceInPeriod>
- <Period>300</Period>
- <Condition>
- <GamingTime>
- <OpType>more</OpType>
- <Time>2000</Time>
- <Condition></Condition>
- </GamingTime>
- </Condition>
- </OnceInPeriod>
- </Condition>
- </CurResources>
- </Condition>
- </Condition>
- <Action>
- <BuyResource>
- <Description></Description>
- <ResTypeToSell>Wood</ResTypeToSell>
- <ResTypeToBuy>Gold</ResTypeToBuy>
- <Amount>1000</Amount>
- </BuyResource>
- <BuyResource>
- <Description></Description>
- <ResTypeToSell>Wood</ResTypeToSell>
- <ResTypeToBuy>Iron</ResTypeToBuy>
- <Amount>1000</Amount>
- </BuyResource>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <GamingTime>
- <OpType>less</OpType>
- <Time>300</Time>
- <Condition>
- <CurResources>
- <ResType>Food</ResType>
- <OpType>less</OpType>
- <Value>100</Value>
- <Condition></Condition>
- </CurResources>
- </Condition>
- </GamingTime>
- </Condition>
- </Condition>
- <Action>
- <BuyResource>
- <Description></Description>
- <ResTypeToSell>Iron</ResTypeToSell>
- <ResTypeToBuy>Food</ResTypeToBuy>
- <Amount>100</Amount>
- </BuyResource>
- <BuyResource>
- <Description></Description>
- <ResTypeToSell>Gold</ResTypeToSell>
- <ResTypeToBuy>Food</ResTypeToBuy>
- <Amount>100</Amount>
- </BuyResource>
- </Action>
- </AI_Trigger>
- </Rules>
- </AI_Folder>
- <AI_Folder>
- <Description></Description>
- <FolderCondition>
- <Description></Description>
- <Condition></Condition>
- </FolderCondition>
- <Rules>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition></Condition>
- </Condition>
- <Action>
- <Build>
- <Description></Description>
- <UnitType>PerCen(PR)</UnitType>
- <MaxAmount>2</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>true</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>15</MaxPeasants>
- </Requirements>
- </Build>
- <Build>
- <Description></Description>
- <UnitType>PerKaz(PR)</UnitType>
- <MaxAmount>3</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>true</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>15</MaxPeasants>
- </Requirements>
- </Build>
- <Build>
- <Description></Description>
- <UnitType>PerMel(PR)</UnitType>
- <MaxAmount>1</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>10</MaxPeasants>
- </Requirements>
- </Build>
- <Build>
- <Description></Description>
- <UnitType>PerSkl(PR)</UnitType>
- <MaxAmount>1</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>true</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>7</MinPeasants>
- <MaxPeasants>10</MaxPeasants>
- </Requirements>
- </Build>
- <Build>
- <Description></Description>
- <UnitType>PerDip(PR)</UnitType>
- <MaxAmount>1</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>15</MaxPeasants>
- </Requirements>
- </Build>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition></Condition>
- </Condition>
- <Action>
- <Build>
- <Description></Description>
- <UnitType>PerKuz(PR)</UnitType>
- <MaxAmount>2</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>true</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>8</MinPeasants>
- <MaxPeasants>8</MaxPeasants>
- </Requirements>
- </Build>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition></Condition>
- </Condition>
- <Action>
- <Build>
- <Description></Description>
- <UnitType>PerKon(PR)</UnitType>
- <MaxAmount>5</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>true</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>10</MaxPeasants>
- </Requirements>
- </Build>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>CEN09(PR)</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>CEN14(PR)</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>PerKon(PR)</UnitType>
- <OpType>more</OpType>
- <Value>2</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- <CurResources>
- <ResType>Stone</ResType>
- <OpType>less</OpType>
- <Value>5000</Value>
- <Condition>
- <GamingTime>
- <OpType>more</OpType>
- <Time>3000</Time>
- <Condition></Condition>
- </GamingTime>
- </Condition>
- </CurResources>
- </Condition>
- </Condition>
- <Action>
- <BuyResource>
- <Description></Description>
- <ResTypeToSell>Iron</ResTypeToSell>
- <ResTypeToBuy>Stone</ResTypeToBuy>
- <Amount>300</Amount>
- </BuyResource>
- <BuyResource>
- <Description></Description>
- <ResTypeToSell>Iron</ResTypeToSell>
- <ResTypeToBuy>Wood</ResTypeToBuy>
- <Amount>300</Amount>
- </BuyResource>
- <BuyResource>
- <Description></Description>
- <ResTypeToSell>Gold</ResTypeToSell>
- <ResTypeToBuy>Stone</ResTypeToBuy>
- <Amount>300</Amount>
- </BuyResource>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>PerKon(PR)</UnitType>
- <OpType>more equal</OpType>
- <Value>1</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <Build>
- <Description></Description>
- <UnitType>PerKaz(PR)</UnitType>
- <MaxAmount>3</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>15</MaxPeasants>
- </Requirements>
- </Build>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>KUZ03(PR)</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>KUZ06(PR)</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <UpgradeIsRun>
- <UpgradeID>KUZ03(PR)</UpgradeID>
- <Condition>
- <UpgradeIsRun>
- <UpgradeID>KUZ06(PR)</UpgradeID>
- <Condition></Condition>
- </UpgradeIsRun>
- </Condition>
- </UpgradeIsRun>
- </Condition>
- </Condition>
- <Action>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>KUZ05(PR)</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>KUZ08(PR)</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>PerKon(PR)</UnitType>
- <OpType>more</OpType>
- <Value>2</Value>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>PerKaz(PR)</UnitType>
- <OpType>more</OpType>
- <Value>1</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- </Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <Build>
- <Description></Description>
- <UnitType>PerHra(PR)</UnitType>
- <MaxAmount>1</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>15</MaxPeasants>
- </Requirements>
- </Build>
- <Build>
- <Description></Description>
- <UnitType>PerArs(PR)</UnitType>
- <MaxAmount>1</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>15</MaxPeasants>
- </Requirements>
- </Build>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition></Condition>
- </Condition>
- <Action>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>RudGld(PR)1</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>RudGld(PR)2</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>RudIro(PR)1</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <FreeLivePlaces>
- <OpType>less</OpType>
- <Value>10</Value>
- <Condition></Condition>
- </FreeLivePlaces>
- </Condition>
- </Condition>
- <Action>
- <Build>
- <Description></Description>
- <UnitType>PerDo1(PR)</UnitType>
- <MaxAmount>7</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>15</MaxPeasants>
- </Requirements>
- </Build>
- <Build>
- <Description></Description>
- <UnitType>PerDo2(PR)</UnitType>
- <MaxAmount>6</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>15</MaxPeasants>
- </Requirements>
- </Build>
- <Build>
- <Description></Description>
- <UnitType>PerDo3(PR)</UnitType>
- <MaxAmount>6</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>15</MaxPeasants>
- </Requirements>
- </Build>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <Difficulty>
- <OpType>more</OpType>
- <DifficultyValue>Normal</DifficultyValue>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>PerRudG(PR)</UnitType>
- <OpType>more</OpType>
- <Value>1</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Difficulty>
- </Condition>
- </Condition>
- <Action>
- <Build>
- <Description></Description>
- <UnitType>PerTow(PR)</UnitType>
- <MaxAmount>1</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>true</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>15</MaxPeasants>
- </Requirements>
- </Build>
- <Build>
- <Description></Description>
- <UnitType>PerVer(PR)</UnitType>
- <MaxAmount>1</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>false</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>10</MinPeasants>
- <MaxPeasants>15</MaxPeasants>
- </Requirements>
- </Build>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>PerPra(PR)</UnitType>
- <OpType>more</OpType>
- <Value>98</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <BridgeConstruction>
- <Description></Description>
- <BridgeType>3</BridgeType>
- <NPeasant>15</NPeasant>
- </BridgeConstruction>
- </Action>
- </AI_Trigger>
- </Rules>
- </AI_Folder>
- <AI_Folder>
- <Description></Description>
- <FolderCondition>
- <Description></Description>
- <Condition></Condition>
- </FolderCondition>
- <Rules>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition></Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>PerKri(PR)</UnitType>
- <MaxAmount>400</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>PerKon(PR)</UnitType>
- <OpType>more</OpType>
- <Value>1</Value>
- <Condition>
- <UpgradeIsRun>
- <UpgradeID>CEN09(PR)</UpgradeID>
- <Condition></Condition>
- </UpgradeIsRun>
- </Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>PerKMet(PR)</UnitType>
- <MaxAmount>42</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- <Produce>
- <Description></Description>
- <UnitType>PerKCem(PR)</UnitType>
- <MaxAmount>42</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition></Condition>
- </Condition>
- <Action>
- <GoDiversion>
- <Description></Description>
- <UnitType>PerLuc(PR)</UnitType>
- <Group>77</Group>
- <CurAmount>100</CurAmount>
- <MinAmount>100</MinAmount>
- <MaxAmount>100</MaxAmount>
- <StepAmount>0</StepAmount>
- <WithoutBrigade>false</WithoutBrigade>
- <Melee>false</Melee>
- <canAttackBuilding>true</canAttackBuilding>
- <FirePercent>100</FirePercent>
- </GoDiversion>
- <GoDiversion>
- <Description></Description>
- <UnitType>PerKSkifL(PR)</UnitType>
- <Group>78</Group>
- <CurAmount>42</CurAmount>
- <MinAmount>42</MinAmount>
- <MaxAmount>42</MaxAmount>
- <StepAmount>0</StepAmount>
- <WithoutBrigade>false</WithoutBrigade>
- <Melee>true</Melee>
- <StormPercent>100</StormPercent>
- <canAttackBuilding>false</canAttackBuilding>
- </GoDiversion>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <CurResources>
- <ResType>Food</ResType>
- <OpType>less</OpType>
- <Value>50</Value>
- <Condition>
- <CurResources>
- <ResType>Stone</ResType>
- <OpType>more</OpType>
- <Value>1000</Value>
- <Condition></Condition>
- </CurResources>
- <CurResources>
- <ResType>Wood</ResType>
- <OpType>more</OpType>
- <Value>0</Value>
- <Condition></Condition>
- </CurResources>
- </Condition>
- </CurResources>
- </Condition>
- </Condition>
- <Action>
- <PeonsDistribution>
- <Description></Description>
- <OnWood>4</OnWood>
- <OnStone>4</OnStone>
- <OnFood>10</OnFood>
- </PeonsDistribution>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <CurResources>
- <ResType>Gold</ResType>
- <OpType>more</OpType>
- <Value>6000</Value>
- <Condition></Condition>
- </CurResources>
- </Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>PerKSkifT(PR)</UnitType>
- <MaxAmount>100</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>2</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <Difficulty>
- <OpType>more</OpType>
- <DifficultyValue>Easy</DifficultyValue>
- <Condition>
- <CurResources>
- <ResType>Gold</ResType>
- <OpType>more</OpType>
- <Value>6000</Value>
- <Condition></Condition>
- </CurResources>
- </Condition>
- </Difficulty>
- </Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>PerBesh(PR)</UnitType>
- <MaxAmount>1</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition></Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>PerRib(PR)</UnitType>
- <MaxAmount>4</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- <Produce>
- <Description></Description>
- <UnitType>PerBir(PR)</UnitType>
- <MaxAmount>1</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>8</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <UnitsLost>
- <UnitType>PerBir(PR)</UnitType>
- <OpType>more</OpType>
- <Value>0</Value>
- <Condition></Condition>
- </UnitsLost>
- </Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>PerBir(PR)</UnitType>
- <MaxAmount>3</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition></Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>PerGas(PR)</UnitType>
- <MaxAmount>40</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <UpgradeIsRun>
- <UpgradeID>KUZ06(PR)</UpgradeID>
- <Condition>
- <UpgradeIsRun>
- <UpgradeID>KUZ03(PR)</UpgradeID>
- <Condition></Condition>
- </UpgradeIsRun>
- </Condition>
- </UpgradeIsRun>
- </Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>PerLuc(PR)</UnitType>
- <MaxAmount>150</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <UpgradeIsRun>
- <UpgradeID>KUZ05(PR)</UpgradeID>
- <Condition>
- <UpgradeIsRun>
- <UpgradeID>KUZ08(PR)</UpgradeID>
- <Condition></Condition>
- </UpgradeIsRun>
- </Condition>
- </UpgradeIsRun>
- </Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>PerBes(PR)</UnitType>
- <MaxAmount>150</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition></Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>PerBal(PR)</UnitType>
- <MaxAmount>1</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition></Condition>
- </Condition>
- <Action>
- <AutoUpRomeHero>
- <Description></Description>
- <AutoMove>true</AutoMove>
- </AutoUpRomeHero>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description>SkifT</Description>
- <Condition>
- <Description></Description>
- <Condition></Condition>
- </Condition>
- <Action>
- <GoDiversion>
- <Description></Description>
- <UnitType>PerKSkifT(PR)</UnitType>
- <Group>79</Group>
- <CurAmount>42</CurAmount>
- <MinAmount>42</MinAmount>
- <MaxAmount>42</MaxAmount>
- <StepAmount>0</StepAmount>
- <WithoutBrigade>false</WithoutBrigade>
- <Melee>true</Melee>
- <StormPercent>100</StormPercent>
- <canAttackBuilding>false</canAttackBuilding>
- </GoDiversion>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description>bes</Description>
- <Condition>
- <Description></Description>
- <Condition></Condition>
- </Condition>
- <Action>
- <GoDiversion>
- <Description></Description>
- <UnitType>PerBes(PR)</UnitType>
- <Group>80</Group>
- <CurAmount>100</CurAmount>
- <MinAmount>100</MinAmount>
- <MaxAmount>100</MaxAmount>
- <StepAmount>0</StepAmount>
- <WithoutBrigade>false</WithoutBrigade>
- <Melee>true</Melee>
- <StormPercent>100</StormPercent>
- <canAttackBuilding>false</canAttackBuilding>
- </GoDiversion>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description>gas + bal go diversion</Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>PerBes(PR)</UnitType>
- <OpType>more</OpType>
- <Value>99</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <GoDiversion>
- <Description></Description>
- <UnitType>PerGas(PR)</UnitType>
- <Group>65535</Group>
- <CurAmount>20</CurAmount>
- <MinAmount>20</MinAmount>
- <MaxAmount>40</MaxAmount>
- <StepAmount>1</StepAmount>
- <WithoutBrigade>true</WithoutBrigade>
- <Melee>false</Melee>
- <canAttackBuilding>true</canAttackBuilding>
- <FirePercent>10</FirePercent>
- </GoDiversion>
- <GoDiversion>
- <Description></Description>
- <UnitType>PerBal(PR)</UnitType>
- <Group>65535</Group>
- <CurAmount>1</CurAmount>
- <MinAmount>1</MinAmount>
- <MaxAmount>1</MaxAmount>
- <StepAmount>0</StepAmount>
- <WithoutBrigade>false</WithoutBrigade>
- <Melee>false</Melee>
- <canAttackBuilding>true</canAttackBuilding>
- <FirePercent>100</FirePercent>
- </GoDiversion>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description>Koncem go diversion</Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>PerKSkifL(PR)</UnitType>
- <OpType>more</OpType>
- <Value>41</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- <AmountOfReadyUnits>
- <UnitType>PerKMet(PR)</UnitType>
- <OpType>more</OpType>
- <Value>41</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <GoDiversion>
- <Description></Description>
- <UnitType>PerKCem(PR)</UnitType>
- <Group>65535</Group>
- <CurAmount>20</CurAmount>
- <MinAmount>20</MinAmount>
- <MaxAmount>100</MaxAmount>
- <StepAmount>30</StepAmount>
- <WithoutBrigade>false</WithoutBrigade>
- <Melee>false</Melee>
- <canAttackBuilding>true</canAttackBuilding>
- <FirePercent>100</FirePercent>
- </GoDiversion>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description>Konmet + besh go diversion</Description>
- <Condition>
- <Description></Description>
- <Condition>
- <AmountOfReadyUnits>
- <UnitType>PerKCem(PR)</UnitType>
- <OpType>more</OpType>
- <Value>41</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- <AmountOfReadyUnits>
- <UnitType>PerKSkifL(PR)</UnitType>
- <OpType>more</OpType>
- <Value>41</Value>
- <Condition></Condition>
- </AmountOfReadyUnits>
- </Condition>
- </Condition>
- <Action>
- <GoDiversion>
- <Description></Description>
- <UnitType>PerKMet(PR)</UnitType>
- <Group>65535</Group>
- <CurAmount>42</CurAmount>
- <MinAmount>42</MinAmount>
- <MaxAmount>100</MaxAmount>
- <StepAmount>30</StepAmount>
- <WithoutBrigade>false</WithoutBrigade>
- <Melee>false</Melee>
- <canAttackBuilding>true</canAttackBuilding>
- <FirePercent>100</FirePercent>
- </GoDiversion>
- <GoDiversion>
- <Description></Description>
- <UnitType>PerBesh(PR)</UnitType>
- <Group>65535</Group>
- <CurAmount>1</CurAmount>
- <MinAmount>1</MinAmount>
- <MaxAmount>1</MaxAmount>
- <StepAmount>0</StepAmount>
- <WithoutBrigade>false</WithoutBrigade>
- <Melee>true</Melee>
- <StormPercent>100</StormPercent>
- <canAttackBuilding>false</canAttackBuilding>
- </GoDiversion>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition></Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>PerMon(PR)</UnitType>
- <MaxAmount>20</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition></Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>PerRib(PR)</UnitType>
- <MaxAmount>4</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- <Produce>
- <Description></Description>
- <UnitType>PerBir(PR)</UnitType>
- <MaxAmount>1</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>8</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <UnitsLost>
- <UnitType>PerBir(PR)</UnitType>
- <OpType>more</OpType>
- <Value>0</Value>
- <Condition></Condition>
- </UnitsLost>
- </Condition>
- </Condition>
- <Action>
- <Produce>
- <Description></Description>
- <UnitType>PerBir(PR)</UnitType>
- <MaxAmount>2</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- <Produce>
- <Description></Description>
- <UnitType>PerShp(PR)</UnitType>
- <MaxAmount>1</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <PackSize>1</PackSize>
- <Probability>100</Probability>
- </Produce>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description>esli 2000</Description>
- <Condition>
- <Description></Description>
- <Condition>
- <EnemyNearBase>
- <Radius>3000</Radius>
- <MinAmount>100</MinAmount>
- <MaxAmount>10000</MaxAmount>
- <Towers>false</Towers>
- <Buildings>false</Buildings>
- <Peasants>true</Peasants>
- <Infantry>true</Infantry>
- <Cavalery>true</Cavalery>
- <Artillery>true</Artillery>
- </EnemyNearBase>
- </Condition>
- </Condition>
- <Action>
- <Build>
- <Description></Description>
- <UnitType>PerTow(PR)</UnitType>
- <MaxAmount>6</MaxAmount>
- <ResourcePercent>100</ResourcePercent>
- <Probability>100</Probability>
- <Requirements>
- <NearRoad>false</NearRoad>
- <NearTrees>false</NearTrees>
- <NearStones>false</NearStones>
- <NearToEnemy>false</NearToEnemy>
- <FarFromEnemy>false</FarFromEnemy>
- <FarFromSameType>false</FarFromSameType>
- <MultipleConstruction>true</MultipleConstruction>
- <MinDistFromCenter>0</MinDistFromCenter>
- <MinPeasants>15</MinPeasants>
- <MaxPeasants>15</MaxPeasants>
- </Requirements>
- </Build>
- <PerformUpgrade>
- <Description></Description>
- <UpgradeID>CEN08(PR)</UpgradeID>
- <CostPercent>100</CostPercent>
- </PerformUpgrade>
- </Action>
- </AI_Trigger>
- </Rules>
- </AI_Folder>
- <AI_Folder>
- <Description></Description>
- <FolderCondition>
- <Description></Description>
- <Condition></Condition>
- </FolderCondition>
- <Rules>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <Difficulty>
- <OpType>equal</OpType>
- <DifficultyValue>Easy</DifficultyValue>
- <Condition>
- <OnceInPeriod>
- <Period>2</Period>
- <Condition></Condition>
- </OnceInPeriod>
- </Condition>
- </Difficulty>
- </Condition>
- </Condition>
- <Action>
- <AddResources>
- <Description></Description>
- <ResType>Wood</ResType>
- <Amount>3</Amount>
- </AddResources>
- <AddResources>
- <Description></Description>
- <ResType>Food</ResType>
- <Amount>3</Amount>
- </AddResources>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <Difficulty>
- <OpType>equal</OpType>
- <DifficultyValue>Normal</DifficultyValue>
- <Condition>
- <OnceInPeriod>
- <Period>2</Period>
- <Condition></Condition>
- </OnceInPeriod>
- </Condition>
- </Difficulty>
- </Condition>
- </Condition>
- <Action>
- <AddResources>
- <Description></Description>
- <ResType>Wood</ResType>
- <Amount>5</Amount>
- </AddResources>
- <AddResources>
- <Description></Description>
- <ResType>Food</ResType>
- <Amount>5</Amount>
- </AddResources>
- <AddResources>
- <Description></Description>
- <ResType>Stone</ResType>
- <Amount>5</Amount>
- </AddResources>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <Difficulty>
- <OpType>equal</OpType>
- <DifficultyValue>Hard</DifficultyValue>
- <Condition>
- <OnceInPeriod>
- <Period>2</Period>
- <Condition></Condition>
- </OnceInPeriod>
- </Condition>
- </Difficulty>
- </Condition>
- </Condition>
- <Action>
- <AddResources>
- <Description></Description>
- <ResType>Wood</ResType>
- <Amount>5</Amount>
- </AddResources>
- <AddResources>
- <Description></Description>
- <ResType>Food</ResType>
- <Amount>5</Amount>
- </AddResources>
- <AddResources>
- <Description></Description>
- <ResType>Iron</ResType>
- <Amount>5</Amount>
- </AddResources>
- <AddResources>
- <Description></Description>
- <ResType>Stone</ResType>
- <Amount>5</Amount>
- </AddResources>
- </Action>
- </AI_Trigger>
- <AI_Trigger>
- <Description></Description>
- <Condition>
- <Description></Description>
- <Condition>
- <Difficulty>
- <OpType>equal</OpType>
- <DifficultyValue>VeryHard</DifficultyValue>
- <Condition>
- <OnceInPeriod>
- <Period>1</Period>
- <Condition></Condition>
- </OnceInPeriod>
- </Condition>
- </Difficulty>
- </Condition>
- </Condition>
- <Action>
- <AddResources>
- <Description></Description>
- <ResType>Wood</ResType>
- <Amount>7</Amount>
- </AddResources>
- <AddResources>
- <Description></Description>
- <ResType>Food</ResType>
- <Amount>7</Amount>
- </AddResources>
- <AddResources>
- <Description></Description>
- <ResType>Iron</ResType>
- <Amount>7</Amount>
- </AddResources>
- <AddResources>
- <Description></Description>
- <ResType>Stone</ResType>
- <Amount>7</Amount>
- </AddResources>
- </Action>
- </AI_Trigger>
- </Rules>
- </AI_Folder>
- </Folders>
- </>
-