home *** CD-ROM | disk | FTP | other *** search
/ Game.EXE 2005 January / My Disc.iso / games / demo / Alexander / Data1.pak / Data / AI / PER.AI.XML < prev    next >
Encoding:
Text File  |  2004-09-28  |  50.1 KB  |  1,803 lines

  1. <>
  2.  <Description>MLN</Description>
  3.  <Units>
  4.   <UnitDefinition>
  5.    <ShortName>krest</ShortName>
  6.    <UnitID>PerKri(PR)</UnitID>
  7.   </UnitDefinition>
  8.   <UnitDefinition>
  9.    <ShortName>plu</ShortName>
  10.    <UnitID>PerPlu(PR)</UnitID>
  11.   </UnitDefinition>
  12.   <UnitDefinition>
  13.    <ShortName>dub</ShortName>
  14.    <UnitID>PerDub(PR)</UnitID>
  15.   </UnitDefinition>
  16.   <UnitDefinition>
  17.    <ShortName>pra</ShortName>
  18.    <UnitID>PerPra(PR)</UnitID>
  19.   </UnitDefinition>
  20.   <UnitDefinition>
  21.    <ShortName>kar</ShortName>
  22.    <UnitID>PerKar(PR)</UnitID>
  23.   </UnitDefinition>
  24.   <UnitDefinition>
  25.    <ShortName>bes</ShortName>
  26.    <UnitID>PerBes(PR)</UnitID>
  27.   </UnitDefinition>
  28.   <UnitDefinition>
  29.    <ShortName>luc</ShortName>
  30.    <UnitID>PerLuc(PR)</UnitID>
  31.   </UnitDefinition>
  32.   <UnitDefinition>
  33.    <ShortName>konmet</ShortName>
  34.    <UnitID>PerKMet(PR)</UnitID>
  35.   </UnitDefinition>
  36.   <UnitDefinition>
  37.    <ShortName>konluc</ShortName>
  38.    <UnitID>PerKLuc(PR)</UnitID>
  39.   </UnitDefinition>
  40.   <UnitDefinition>
  41.    <ShortName>koncem</ShortName>
  42.    <UnitID>PerKCem(PR)</UnitID>
  43.   </UnitDefinition>
  44.   <UnitDefinition>
  45.    <ShortName>gas</ShortName>
  46.    <UnitID>PerGas(PR)</UnitID>
  47.   </UnitDefinition>
  48.   <UnitDefinition>
  49.    <ShortName>mon</ShortName>
  50.    <UnitID>PerMon(PR)</UnitID>
  51.   </UnitDefinition>
  52.   <UnitDefinition>
  53.    <ShortName>konskifl</ShortName>
  54.    <UnitID>PerKSkifL(PR)</UnitID>
  55.   </UnitDefinition>
  56.   <UnitDefinition>
  57.    <ShortName>konskift</ShortName>
  58.    <UnitID>PerKSkifT(PR)</UnitID>
  59.   </UnitDefinition>
  60.   <UnitDefinition>
  61.    <ShortName>bar</ShortName>
  62.    <UnitID>PerBar(PR)</UnitID>
  63.   </UnitDefinition>
  64.   <UnitDefinition>
  65.    <ShortName>besh</ShortName>
  66.    <UnitID>PerBesh(PR)</UnitID>
  67.   </UnitDefinition>
  68.   <UnitDefinition>
  69.    <ShortName>dar</ShortName>
  70.    <UnitID>PerDar(PR)</UnitID>
  71.   </UnitDefinition>
  72.   <UnitDefinition>
  73.    <ShortName>memn</ShortName>
  74.    <UnitID>PerMne(PR)</UnitID>
  75.   </UnitDefinition>
  76.   <UnitDefinition>
  77.    <ShortName>birema</ShortName>
  78.    <UnitID>PerBir(PR)</UnitID>
  79.   </UnitDefinition>
  80.   <UnitDefinition>
  81.    <ShortName>fisher</ShortName>
  82.    <UnitID>PerRib(PR)</UnitID>
  83.   </UnitDefinition>
  84.   <UnitDefinition>
  85.    <ShortName>plot</ShortName>
  86.    <UnitID>PerPlo(PR)</UnitID>
  87.   </UnitDefinition>
  88.   <UnitDefinition>
  89.    <ShortName>warshp</ShortName>
  90.    <UnitID>PerShp(PR)</UnitID>
  91.   </UnitDefinition>
  92.   <UnitDefinition>
  93.    <ShortName>bal</ShortName>
  94.    <UnitID>PerBal(PR)</UnitID>
  95.   </UnitDefinition>
  96.   <UnitDefinition>
  97.    <ShortName>kat</ShortName>
  98.    <UnitID>PerKat(PR)</UnitID>
  99.   </UnitDefinition>
  100.  </Units>
  101.  <Buildings>
  102.   <UnitDefinition>
  103.    <ShortName>CENTR</ShortName>
  104.    <UnitID>PerCen(PR)</UnitID>
  105.   </UnitDefinition>
  106.   <UnitDefinition>
  107.    <ShortName>BARAK</ShortName>
  108.    <UnitID>PerKaz(PR)</UnitID>
  109.   </UnitDefinition>
  110.   <UnitDefinition>
  111.    <ShortName>SKLAD</ShortName>
  112.    <UnitID>PerSkl(PR)</UnitID>
  113.   </UnitDefinition>
  114.   <UnitDefinition>
  115.    <ShortName>STABLES</ShortName>
  116.    <UnitID>PerKon(PR)</UnitID>
  117.   </UnitDefinition>
  118.   <UnitDefinition>
  119.    <ShortName>DIP</ShortName>
  120.    <UnitID>PerDip(PR)</UnitID>
  121.   </UnitDefinition>
  122.   <UnitDefinition>
  123.    <ShortName>FERMA</ShortName>
  124.    <UnitID>PerMel(PR)</UnitID>
  125.   </UnitDefinition>
  126.   <UnitDefinition>
  127.    <ShortName>RINOK</ShortName>
  128.    <UnitID>PerRin(PR)</UnitID>
  129.   </UnitDefinition>
  130.   <UnitDefinition>
  131.    <ShortName>DOM1</ShortName>
  132.    <UnitID>PerDo1(PR)</UnitID>
  133.   </UnitDefinition>
  134.   <UnitDefinition>
  135.    <ShortName>DOM2</ShortName>
  136.    <UnitID>PerDo2(PR)</UnitID>
  137.   </UnitDefinition>
  138.   <UnitDefinition>
  139.    <ShortName>DOM3</ShortName>
  140.    <UnitID>PerDo3(PR)</UnitID>
  141.   </UnitDefinition>
  142.   <UnitDefinition>
  143.    <ShortName>BIB</ShortName>
  144.    <UnitID>PerBib(PR)</UnitID>
  145.   </UnitDefinition>
  146.   <UnitDefinition>
  147.    <ShortName>HRAM</ShortName>
  148.    <UnitID>PerHra(PR)</UnitID>
  149.   </UnitDefinition>
  150.   <UnitDefinition>
  151.    <ShortName>VERF</ShortName>
  152.    <UnitID>PerVer(PR)</UnitID>
  153.   </UnitDefinition>
  154.   <UnitDefinition>
  155.    <ShortName>ARSENAL</ShortName>
  156.    <UnitID>PerArs(PR)</UnitID>
  157.   </UnitDefinition>
  158.   <UnitDefinition>
  159.    <ShortName>KUZ</ShortName>
  160.    <UnitID>PerKuz(PR)</UnitID>
  161.   </UnitDefinition>
  162.   <UnitDefinition>
  163.    <ShortName>RUDG</ShortName>
  164.    <UnitID>PerRudG(PR)</UnitID>
  165.   </UnitDefinition>
  166.   <UnitDefinition>
  167.    <ShortName>RUDI</ShortName>
  168.    <UnitID>PerRudI(PR)</UnitID>
  169.   </UnitDefinition>
  170.   <UnitDefinition>
  171.    <ShortName>TOW</ShortName>
  172.    <UnitID>PerTow(PR)</UnitID>
  173.   </UnitDefinition>
  174.  </Buildings>
  175.  <Folders>
  176.   <AI_Folder>
  177.    <Description></Description>
  178.    <FolderCondition>
  179.     <Description></Description>
  180.     <Condition></Condition>
  181.    </FolderCondition>
  182.    <Rules>
  183.     <AI_Trigger>
  184.      <Description></Description>
  185.      <Condition>
  186.       <Description></Description>
  187.       <Condition>
  188.        <CurResources>
  189.         <ResType>Gold</ResType>
  190.         <OpType>less</OpType>
  191.         <Value>500</Value>
  192.         <Condition>
  193.          <GamingTime>
  194.           <OpType>more</OpType>
  195.           <Time>2000</Time>
  196.           <Condition></Condition>
  197.          </GamingTime>
  198.         </Condition>
  199.        </CurResources>
  200.       </Condition>
  201.      </Condition>
  202.      <Action>
  203.       <Build>
  204.        <Description></Description>
  205.        <UnitType>PerRudG(PR)</UnitType>
  206.        <MaxAmount>10</MaxAmount>
  207.        <ResourcePercent>100</ResourcePercent>
  208.        <Probability>100</Probability>
  209.        <Requirements>
  210.         <NearRoad>false</NearRoad>
  211.         <NearTrees>false</NearTrees>
  212.         <NearStones>false</NearStones>
  213.         <NearToEnemy>false</NearToEnemy>
  214.         <FarFromEnemy>true</FarFromEnemy>
  215.         <FarFromSameType>false</FarFromSameType>
  216.         <MultipleConstruction>false</MultipleConstruction>
  217.         <MinDistFromCenter>0</MinDistFromCenter>
  218.         <MinPeasants>5</MinPeasants>
  219.         <MaxPeasants>5</MaxPeasants>
  220.        </Requirements>
  221.       </Build>
  222.      </Action>
  223.     </AI_Trigger>
  224.     <AI_Trigger>
  225.      <Description></Description>
  226.      <Condition>
  227.       <Description></Description>
  228.       <Condition>
  229.        <CurResources>
  230.         <ResType>Gold</ResType>
  231.         <OpType>less</OpType>
  232.         <Value>300</Value>
  233.         <Condition>
  234.          <GamingTime>
  235.           <OpType>less</OpType>
  236.           <Time>2000</Time>
  237.           <Condition></Condition>
  238.          </GamingTime>
  239.         </Condition>
  240.        </CurResources>
  241.       </Condition>
  242.      </Condition>
  243.      <Action>
  244.       <Build>
  245.        <Description></Description>
  246.        <UnitType>PerRudG(PR)</UnitType>
  247.        <MaxAmount>6</MaxAmount>
  248.        <ResourcePercent>100</ResourcePercent>
  249.        <Probability>100</Probability>
  250.        <Requirements>
  251.         <NearRoad>false</NearRoad>
  252.         <NearTrees>false</NearTrees>
  253.         <NearStones>false</NearStones>
  254.         <NearToEnemy>false</NearToEnemy>
  255.         <FarFromEnemy>false</FarFromEnemy>
  256.         <FarFromSameType>false</FarFromSameType>
  257.         <MultipleConstruction>true</MultipleConstruction>
  258.         <MinDistFromCenter>0</MinDistFromCenter>
  259.         <MinPeasants>5</MinPeasants>
  260.         <MaxPeasants>5</MaxPeasants>
  261.        </Requirements>
  262.       </Build>
  263.      </Action>
  264.     </AI_Trigger>
  265.     <AI_Trigger>
  266.      <Description></Description>
  267.      <Condition>
  268.       <Description></Description>
  269.       <Condition>
  270.        <CurResources>
  271.         <ResType>Iron</ResType>
  272.         <OpType>less</OpType>
  273.         <Value>500</Value>
  274.         <Condition></Condition>
  275.        </CurResources>
  276.       </Condition>
  277.      </Condition>
  278.      <Action>
  279.       <Build>
  280.        <Description></Description>
  281.        <UnitType>PerRudI(PR)</UnitType>
  282.        <MaxAmount>5</MaxAmount>
  283.        <ResourcePercent>100</ResourcePercent>
  284.        <Probability>100</Probability>
  285.        <Requirements>
  286.         <NearRoad>false</NearRoad>
  287.         <NearTrees>false</NearTrees>
  288.         <NearStones>false</NearStones>
  289.         <NearToEnemy>false</NearToEnemy>
  290.         <FarFromEnemy>false</FarFromEnemy>
  291.         <FarFromSameType>false</FarFromSameType>
  292.         <MultipleConstruction>false</MultipleConstruction>
  293.         <MinDistFromCenter>0</MinDistFromCenter>
  294.         <MinPeasants>5</MinPeasants>
  295.         <MaxPeasants>5</MaxPeasants>
  296.        </Requirements>
  297.       </Build>
  298.       <PerformUpgrade>
  299.        <Description></Description>
  300.        <UpgradeID>RudIro(PR)2</UpgradeID>
  301.        <CostPercent>100</CostPercent>
  302.       </PerformUpgrade>
  303.       <PerformUpgrade>
  304.        <Description></Description>
  305.        <UpgradeID>RudIro(PR)1</UpgradeID>
  306.        <CostPercent>100</CostPercent>
  307.       </PerformUpgrade>
  308.      </Action>
  309.     </AI_Trigger>
  310.     <AI_Trigger>
  311.      <Description></Description>
  312.      <Condition>
  313.       <Description></Description>
  314.       <Condition>
  315.        <CurResources>
  316.         <ResType>Food</ResType>
  317.         <OpType>more</OpType>
  318.         <Value>50000</Value>
  319.         <Condition></Condition>
  320.        </CurResources>
  321.       </Condition>
  322.      </Condition>
  323.      <Action>
  324.       <PeonsDistribution>
  325.        <Description></Description>
  326.        <OnWood>10</OnWood>
  327.        <OnStone>10</OnStone>
  328.        <OnFood>2</OnFood>
  329.       </PeonsDistribution>
  330.      </Action>
  331.     </AI_Trigger>
  332.     <AI_Trigger>
  333.      <Description></Description>
  334.      <Condition>
  335.       <Description></Description>
  336.       <Condition>
  337.        <CurResources>
  338.         <ResType>Food</ResType>
  339.         <OpType>more</OpType>
  340.         <Value>50000</Value>
  341.         <Condition>
  342.          <OnceInPeriod>
  343.           <Period>600</Period>
  344.           <Condition>
  345.            <GamingTime>
  346.             <OpType>more</OpType>
  347.             <Time>2000</Time>
  348.             <Condition></Condition>
  349.            </GamingTime>
  350.           </Condition>
  351.          </OnceInPeriod>
  352.         </Condition>
  353.        </CurResources>
  354.       </Condition>
  355.      </Condition>
  356.      <Action>
  357.       <BuyResource>
  358.        <Description></Description>
  359.        <ResTypeToSell>Food</ResTypeToSell>
  360.        <ResTypeToBuy>Gold</ResTypeToBuy>
  361.        <Amount>20000</Amount>
  362.       </BuyResource>
  363.       <BuyResource>
  364.        <Description></Description>
  365.        <ResTypeToSell>Food</ResTypeToSell>
  366.        <ResTypeToBuy>Iron</ResTypeToBuy>
  367.        <Amount>10000</Amount>
  368.       </BuyResource>
  369.      </Action>
  370.     </AI_Trigger>
  371.     <AI_Trigger>
  372.      <Description></Description>
  373.      <Condition>
  374.       <Description></Description>
  375.       <Condition>
  376.        <CurResources>
  377.         <ResType>Stone</ResType>
  378.         <OpType>more</OpType>
  379.         <Value>20000</Value>
  380.         <Condition>
  381.          <OnceInPeriod>
  382.           <Period>300</Period>
  383.           <Condition>
  384.            <GamingTime>
  385.             <OpType>more</OpType>
  386.             <Time>2000</Time>
  387.             <Condition></Condition>
  388.            </GamingTime>
  389.           </Condition>
  390.          </OnceInPeriod>
  391.         </Condition>
  392.        </CurResources>
  393.       </Condition>
  394.      </Condition>
  395.      <Action>
  396.       <BuyResource>
  397.        <Description></Description>
  398.        <ResTypeToSell>Stone</ResTypeToSell>
  399.        <ResTypeToBuy>Gold</ResTypeToBuy>
  400.        <Amount>1000</Amount>
  401.       </BuyResource>
  402.       <BuyResource>
  403.        <Description></Description>
  404.        <ResTypeToSell>Stone</ResTypeToSell>
  405.        <ResTypeToBuy>Iron</ResTypeToBuy>
  406.        <Amount>1000</Amount>
  407.       </BuyResource>
  408.      </Action>
  409.     </AI_Trigger>
  410.     <AI_Trigger>
  411.      <Description></Description>
  412.      <Condition>
  413.       <Description></Description>
  414.       <Condition>
  415.        <CurResources>
  416.         <ResType>Wood</ResType>
  417.         <OpType>more</OpType>
  418.         <Value>20000</Value>
  419.         <Condition>
  420.          <OnceInPeriod>
  421.           <Period>300</Period>
  422.           <Condition>
  423.            <GamingTime>
  424.             <OpType>more</OpType>
  425.             <Time>2000</Time>
  426.             <Condition></Condition>
  427.            </GamingTime>
  428.           </Condition>
  429.          </OnceInPeriod>
  430.         </Condition>
  431.        </CurResources>
  432.       </Condition>
  433.      </Condition>
  434.      <Action>
  435.       <BuyResource>
  436.        <Description></Description>
  437.        <ResTypeToSell>Wood</ResTypeToSell>
  438.        <ResTypeToBuy>Gold</ResTypeToBuy>
  439.        <Amount>1000</Amount>
  440.       </BuyResource>
  441.       <BuyResource>
  442.        <Description></Description>
  443.        <ResTypeToSell>Wood</ResTypeToSell>
  444.        <ResTypeToBuy>Iron</ResTypeToBuy>
  445.        <Amount>1000</Amount>
  446.       </BuyResource>
  447.      </Action>
  448.     </AI_Trigger>
  449.     <AI_Trigger>
  450.      <Description></Description>
  451.      <Condition>
  452.       <Description></Description>
  453.       <Condition>
  454.        <GamingTime>
  455.         <OpType>less</OpType>
  456.         <Time>300</Time>
  457.         <Condition>
  458.          <CurResources>
  459.           <ResType>Food</ResType>
  460.           <OpType>less</OpType>
  461.           <Value>100</Value>
  462.           <Condition></Condition>
  463.          </CurResources>
  464.         </Condition>
  465.        </GamingTime>
  466.       </Condition>
  467.      </Condition>
  468.      <Action>
  469.       <BuyResource>
  470.        <Description></Description>
  471.        <ResTypeToSell>Iron</ResTypeToSell>
  472.        <ResTypeToBuy>Food</ResTypeToBuy>
  473.        <Amount>100</Amount>
  474.       </BuyResource>
  475.       <BuyResource>
  476.        <Description></Description>
  477.        <ResTypeToSell>Gold</ResTypeToSell>
  478.        <ResTypeToBuy>Food</ResTypeToBuy>
  479.        <Amount>100</Amount>
  480.       </BuyResource>
  481.      </Action>
  482.     </AI_Trigger>
  483.    </Rules>
  484.   </AI_Folder>
  485.   <AI_Folder>
  486.    <Description></Description>
  487.    <FolderCondition>
  488.     <Description></Description>
  489.     <Condition></Condition>
  490.    </FolderCondition>
  491.    <Rules>
  492.     <AI_Trigger>
  493.      <Description></Description>
  494.      <Condition>
  495.       <Description></Description>
  496.       <Condition></Condition>
  497.      </Condition>
  498.      <Action>
  499.       <Build>
  500.        <Description></Description>
  501.        <UnitType>PerCen(PR)</UnitType>
  502.        <MaxAmount>2</MaxAmount>
  503.        <ResourcePercent>100</ResourcePercent>
  504.        <Probability>100</Probability>
  505.        <Requirements>
  506.         <NearRoad>false</NearRoad>
  507.         <NearTrees>false</NearTrees>
  508.         <NearStones>true</NearStones>
  509.         <NearToEnemy>false</NearToEnemy>
  510.         <FarFromEnemy>false</FarFromEnemy>
  511.         <FarFromSameType>false</FarFromSameType>
  512.         <MultipleConstruction>false</MultipleConstruction>
  513.         <MinDistFromCenter>0</MinDistFromCenter>
  514.         <MinPeasants>10</MinPeasants>
  515.         <MaxPeasants>15</MaxPeasants>
  516.        </Requirements>
  517.       </Build>
  518.       <Build>
  519.        <Description></Description>
  520.        <UnitType>PerKaz(PR)</UnitType>
  521.        <MaxAmount>3</MaxAmount>
  522.        <ResourcePercent>100</ResourcePercent>
  523.        <Probability>100</Probability>
  524.        <Requirements>
  525.         <NearRoad>false</NearRoad>
  526.         <NearTrees>false</NearTrees>
  527.         <NearStones>false</NearStones>
  528.         <NearToEnemy>false</NearToEnemy>
  529.         <FarFromEnemy>false</FarFromEnemy>
  530.         <FarFromSameType>false</FarFromSameType>
  531.         <MultipleConstruction>true</MultipleConstruction>
  532.         <MinDistFromCenter>0</MinDistFromCenter>
  533.         <MinPeasants>10</MinPeasants>
  534.         <MaxPeasants>15</MaxPeasants>
  535.        </Requirements>
  536.       </Build>
  537.       <Build>
  538.        <Description></Description>
  539.        <UnitType>PerMel(PR)</UnitType>
  540.        <MaxAmount>1</MaxAmount>
  541.        <ResourcePercent>100</ResourcePercent>
  542.        <Probability>100</Probability>
  543.        <Requirements>
  544.         <NearRoad>false</NearRoad>
  545.         <NearTrees>false</NearTrees>
  546.         <NearStones>false</NearStones>
  547.         <NearToEnemy>false</NearToEnemy>
  548.         <FarFromEnemy>false</FarFromEnemy>
  549.         <FarFromSameType>false</FarFromSameType>
  550.         <MultipleConstruction>false</MultipleConstruction>
  551.         <MinDistFromCenter>0</MinDistFromCenter>
  552.         <MinPeasants>10</MinPeasants>
  553.         <MaxPeasants>10</MaxPeasants>
  554.        </Requirements>
  555.       </Build>
  556.       <Build>
  557.        <Description></Description>
  558.        <UnitType>PerSkl(PR)</UnitType>
  559.        <MaxAmount>1</MaxAmount>
  560.        <ResourcePercent>100</ResourcePercent>
  561.        <Probability>100</Probability>
  562.        <Requirements>
  563.         <NearRoad>false</NearRoad>
  564.         <NearTrees>false</NearTrees>
  565.         <NearStones>true</NearStones>
  566.         <NearToEnemy>false</NearToEnemy>
  567.         <FarFromEnemy>false</FarFromEnemy>
  568.         <FarFromSameType>false</FarFromSameType>
  569.         <MultipleConstruction>false</MultipleConstruction>
  570.         <MinDistFromCenter>0</MinDistFromCenter>
  571.         <MinPeasants>7</MinPeasants>
  572.         <MaxPeasants>10</MaxPeasants>
  573.        </Requirements>
  574.       </Build>
  575.       <Build>
  576.        <Description></Description>
  577.        <UnitType>PerDip(PR)</UnitType>
  578.        <MaxAmount>1</MaxAmount>
  579.        <ResourcePercent>100</ResourcePercent>
  580.        <Probability>100</Probability>
  581.        <Requirements>
  582.         <NearRoad>false</NearRoad>
  583.         <NearTrees>false</NearTrees>
  584.         <NearStones>false</NearStones>
  585.         <NearToEnemy>false</NearToEnemy>
  586.         <FarFromEnemy>false</FarFromEnemy>
  587.         <FarFromSameType>false</FarFromSameType>
  588.         <MultipleConstruction>false</MultipleConstruction>
  589.         <MinDistFromCenter>0</MinDistFromCenter>
  590.         <MinPeasants>10</MinPeasants>
  591.         <MaxPeasants>15</MaxPeasants>
  592.        </Requirements>
  593.       </Build>
  594.      </Action>
  595.     </AI_Trigger>
  596.     <AI_Trigger>
  597.      <Description></Description>
  598.      <Condition>
  599.       <Description></Description>
  600.       <Condition></Condition>
  601.      </Condition>
  602.      <Action>
  603.       <Build>
  604.        <Description></Description>
  605.        <UnitType>PerKuz(PR)</UnitType>
  606.        <MaxAmount>2</MaxAmount>
  607.        <ResourcePercent>100</ResourcePercent>
  608.        <Probability>100</Probability>
  609.        <Requirements>
  610.         <NearRoad>false</NearRoad>
  611.         <NearTrees>false</NearTrees>
  612.         <NearStones>false</NearStones>
  613.         <NearToEnemy>false</NearToEnemy>
  614.         <FarFromEnemy>false</FarFromEnemy>
  615.         <FarFromSameType>false</FarFromSameType>
  616.         <MultipleConstruction>true</MultipleConstruction>
  617.         <MinDistFromCenter>0</MinDistFromCenter>
  618.         <MinPeasants>8</MinPeasants>
  619.         <MaxPeasants>8</MaxPeasants>
  620.        </Requirements>
  621.       </Build>
  622.      </Action>
  623.     </AI_Trigger>
  624.     <AI_Trigger>
  625.      <Description></Description>
  626.      <Condition>
  627.       <Description></Description>
  628.       <Condition></Condition>
  629.      </Condition>
  630.      <Action>
  631.       <Build>
  632.        <Description></Description>
  633.        <UnitType>PerKon(PR)</UnitType>
  634.        <MaxAmount>5</MaxAmount>
  635.        <ResourcePercent>100</ResourcePercent>
  636.        <Probability>100</Probability>
  637.        <Requirements>
  638.         <NearRoad>false</NearRoad>
  639.         <NearTrees>false</NearTrees>
  640.         <NearStones>false</NearStones>
  641.         <NearToEnemy>false</NearToEnemy>
  642.         <FarFromEnemy>false</FarFromEnemy>
  643.         <FarFromSameType>false</FarFromSameType>
  644.         <MultipleConstruction>true</MultipleConstruction>
  645.         <MinDistFromCenter>0</MinDistFromCenter>
  646.         <MinPeasants>10</MinPeasants>
  647.         <MaxPeasants>10</MaxPeasants>
  648.        </Requirements>
  649.       </Build>
  650.       <PerformUpgrade>
  651.        <Description></Description>
  652.        <UpgradeID>CEN09(PR)</UpgradeID>
  653.        <CostPercent>100</CostPercent>
  654.       </PerformUpgrade>
  655.       <PerformUpgrade>
  656.        <Description></Description>
  657.        <UpgradeID>CEN14(PR)</UpgradeID>
  658.        <CostPercent>100</CostPercent>
  659.       </PerformUpgrade>
  660.      </Action>
  661.     </AI_Trigger>
  662.     <AI_Trigger>
  663.      <Description></Description>
  664.      <Condition>
  665.       <Description></Description>
  666.       <Condition>
  667.        <AmountOfReadyUnits>
  668.         <UnitType>PerKon(PR)</UnitType>
  669.         <OpType>more</OpType>
  670.         <Value>2</Value>
  671.         <Condition></Condition>
  672.        </AmountOfReadyUnits>
  673.        <CurResources>
  674.         <ResType>Stone</ResType>
  675.         <OpType>less</OpType>
  676.         <Value>5000</Value>
  677.         <Condition>
  678.          <GamingTime>
  679.           <OpType>more</OpType>
  680.           <Time>3000</Time>
  681.           <Condition></Condition>
  682.          </GamingTime>
  683.         </Condition>
  684.        </CurResources>
  685.       </Condition>
  686.      </Condition>
  687.      <Action>
  688.       <BuyResource>
  689.        <Description></Description>
  690.        <ResTypeToSell>Iron</ResTypeToSell>
  691.        <ResTypeToBuy>Stone</ResTypeToBuy>
  692.        <Amount>300</Amount>
  693.       </BuyResource>
  694.       <BuyResource>
  695.        <Description></Description>
  696.        <ResTypeToSell>Iron</ResTypeToSell>
  697.        <ResTypeToBuy>Wood</ResTypeToBuy>
  698.        <Amount>300</Amount>
  699.       </BuyResource>
  700.       <BuyResource>
  701.        <Description></Description>
  702.        <ResTypeToSell>Gold</ResTypeToSell>
  703.        <ResTypeToBuy>Stone</ResTypeToBuy>
  704.        <Amount>300</Amount>
  705.       </BuyResource>
  706.      </Action>
  707.     </AI_Trigger>
  708.     <AI_Trigger>
  709.      <Description></Description>
  710.      <Condition>
  711.       <Description></Description>
  712.       <Condition>
  713.        <AmountOfReadyUnits>
  714.         <UnitType>PerKon(PR)</UnitType>
  715.         <OpType>more equal</OpType>
  716.         <Value>1</Value>
  717.         <Condition></Condition>
  718.        </AmountOfReadyUnits>
  719.       </Condition>
  720.      </Condition>
  721.      <Action>
  722.       <Build>
  723.        <Description></Description>
  724.        <UnitType>PerKaz(PR)</UnitType>
  725.        <MaxAmount>3</MaxAmount>
  726.        <ResourcePercent>100</ResourcePercent>
  727.        <Probability>100</Probability>
  728.        <Requirements>
  729.         <NearRoad>false</NearRoad>
  730.         <NearTrees>false</NearTrees>
  731.         <NearStones>false</NearStones>
  732.         <NearToEnemy>false</NearToEnemy>
  733.         <FarFromEnemy>false</FarFromEnemy>
  734.         <FarFromSameType>false</FarFromSameType>
  735.         <MultipleConstruction>false</MultipleConstruction>
  736.         <MinDistFromCenter>0</MinDistFromCenter>
  737.         <MinPeasants>10</MinPeasants>
  738.         <MaxPeasants>15</MaxPeasants>
  739.        </Requirements>
  740.       </Build>
  741.       <PerformUpgrade>
  742.        <Description></Description>
  743.        <UpgradeID>KUZ03(PR)</UpgradeID>
  744.        <CostPercent>100</CostPercent>
  745.       </PerformUpgrade>
  746.       <PerformUpgrade>
  747.        <Description></Description>
  748.        <UpgradeID>KUZ06(PR)</UpgradeID>
  749.        <CostPercent>100</CostPercent>
  750.       </PerformUpgrade>
  751.      </Action>
  752.     </AI_Trigger>
  753.     <AI_Trigger>
  754.      <Description></Description>
  755.      <Condition>
  756.       <Description></Description>
  757.       <Condition>
  758.        <UpgradeIsRun>
  759.         <UpgradeID>KUZ03(PR)</UpgradeID>
  760.         <Condition>
  761.          <UpgradeIsRun>
  762.           <UpgradeID>KUZ06(PR)</UpgradeID>
  763.           <Condition></Condition>
  764.          </UpgradeIsRun>
  765.         </Condition>
  766.        </UpgradeIsRun>
  767.       </Condition>
  768.      </Condition>
  769.      <Action>
  770.       <PerformUpgrade>
  771.        <Description></Description>
  772.        <UpgradeID>KUZ05(PR)</UpgradeID>
  773.        <CostPercent>100</CostPercent>
  774.       </PerformUpgrade>
  775.       <PerformUpgrade>
  776.        <Description></Description>
  777.        <UpgradeID>KUZ08(PR)</UpgradeID>
  778.        <CostPercent>100</CostPercent>
  779.       </PerformUpgrade>
  780.      </Action>
  781.     </AI_Trigger>
  782.     <AI_Trigger>
  783.      <Description></Description>
  784.      <Condition>
  785.       <Description></Description>
  786.       <Condition>
  787.        <AmountOfReadyUnits>
  788.         <UnitType>PerKon(PR)</UnitType>
  789.         <OpType>more</OpType>
  790.         <Value>2</Value>
  791.         <Condition>
  792.          <AmountOfReadyUnits>
  793.           <UnitType>PerKaz(PR)</UnitType>
  794.           <OpType>more</OpType>
  795.           <Value>1</Value>
  796.           <Condition></Condition>
  797.          </AmountOfReadyUnits>
  798.         </Condition>
  799.        </AmountOfReadyUnits>
  800.       </Condition>
  801.      </Condition>
  802.      <Action>
  803.       <Build>
  804.        <Description></Description>
  805.        <UnitType>PerHra(PR)</UnitType>
  806.        <MaxAmount>1</MaxAmount>
  807.        <ResourcePercent>100</ResourcePercent>
  808.        <Probability>100</Probability>
  809.        <Requirements>
  810.         <NearRoad>false</NearRoad>
  811.         <NearTrees>false</NearTrees>
  812.         <NearStones>false</NearStones>
  813.         <NearToEnemy>false</NearToEnemy>
  814.         <FarFromEnemy>false</FarFromEnemy>
  815.         <FarFromSameType>false</FarFromSameType>
  816.         <MultipleConstruction>false</MultipleConstruction>
  817.         <MinDistFromCenter>0</MinDistFromCenter>
  818.         <MinPeasants>10</MinPeasants>
  819.         <MaxPeasants>15</MaxPeasants>
  820.        </Requirements>
  821.       </Build>
  822.       <Build>
  823.        <Description></Description>
  824.        <UnitType>PerArs(PR)</UnitType>
  825.        <MaxAmount>1</MaxAmount>
  826.        <ResourcePercent>100</ResourcePercent>
  827.        <Probability>100</Probability>
  828.        <Requirements>
  829.         <NearRoad>false</NearRoad>
  830.         <NearTrees>false</NearTrees>
  831.         <NearStones>false</NearStones>
  832.         <NearToEnemy>false</NearToEnemy>
  833.         <FarFromEnemy>false</FarFromEnemy>
  834.         <FarFromSameType>false</FarFromSameType>
  835.         <MultipleConstruction>false</MultipleConstruction>
  836.         <MinDistFromCenter>0</MinDistFromCenter>
  837.         <MinPeasants>10</MinPeasants>
  838.         <MaxPeasants>15</MaxPeasants>
  839.        </Requirements>
  840.       </Build>
  841.      </Action>
  842.     </AI_Trigger>
  843.     <AI_Trigger>
  844.      <Description></Description>
  845.      <Condition>
  846.       <Description></Description>
  847.       <Condition></Condition>
  848.      </Condition>
  849.      <Action>
  850.       <PerformUpgrade>
  851.        <Description></Description>
  852.        <UpgradeID>RudGld(PR)1</UpgradeID>
  853.        <CostPercent>100</CostPercent>
  854.       </PerformUpgrade>
  855.       <PerformUpgrade>
  856.        <Description></Description>
  857.        <UpgradeID>RudGld(PR)2</UpgradeID>
  858.        <CostPercent>100</CostPercent>
  859.       </PerformUpgrade>
  860.       <PerformUpgrade>
  861.        <Description></Description>
  862.        <UpgradeID>RudIro(PR)1</UpgradeID>
  863.        <CostPercent>100</CostPercent>
  864.       </PerformUpgrade>
  865.      </Action>
  866.     </AI_Trigger>
  867.     <AI_Trigger>
  868.      <Description></Description>
  869.      <Condition>
  870.       <Description></Description>
  871.       <Condition>
  872.        <FreeLivePlaces>
  873.         <OpType>less</OpType>
  874.         <Value>10</Value>
  875.         <Condition></Condition>
  876.        </FreeLivePlaces>
  877.       </Condition>
  878.      </Condition>
  879.      <Action>
  880.       <Build>
  881.        <Description></Description>
  882.        <UnitType>PerDo1(PR)</UnitType>
  883.        <MaxAmount>7</MaxAmount>
  884.        <ResourcePercent>100</ResourcePercent>
  885.        <Probability>100</Probability>
  886.        <Requirements>
  887.         <NearRoad>false</NearRoad>
  888.         <NearTrees>false</NearTrees>
  889.         <NearStones>false</NearStones>
  890.         <NearToEnemy>false</NearToEnemy>
  891.         <FarFromEnemy>false</FarFromEnemy>
  892.         <FarFromSameType>false</FarFromSameType>
  893.         <MultipleConstruction>false</MultipleConstruction>
  894.         <MinDistFromCenter>0</MinDistFromCenter>
  895.         <MinPeasants>10</MinPeasants>
  896.         <MaxPeasants>15</MaxPeasants>
  897.        </Requirements>
  898.       </Build>
  899.       <Build>
  900.        <Description></Description>
  901.        <UnitType>PerDo2(PR)</UnitType>
  902.        <MaxAmount>6</MaxAmount>
  903.        <ResourcePercent>100</ResourcePercent>
  904.        <Probability>100</Probability>
  905.        <Requirements>
  906.         <NearRoad>false</NearRoad>
  907.         <NearTrees>false</NearTrees>
  908.         <NearStones>false</NearStones>
  909.         <NearToEnemy>false</NearToEnemy>
  910.         <FarFromEnemy>false</FarFromEnemy>
  911.         <FarFromSameType>false</FarFromSameType>
  912.         <MultipleConstruction>false</MultipleConstruction>
  913.         <MinDistFromCenter>0</MinDistFromCenter>
  914.         <MinPeasants>10</MinPeasants>
  915.         <MaxPeasants>15</MaxPeasants>
  916.        </Requirements>
  917.       </Build>
  918.       <Build>
  919.        <Description></Description>
  920.        <UnitType>PerDo3(PR)</UnitType>
  921.        <MaxAmount>6</MaxAmount>
  922.        <ResourcePercent>100</ResourcePercent>
  923.        <Probability>100</Probability>
  924.        <Requirements>
  925.         <NearRoad>false</NearRoad>
  926.         <NearTrees>false</NearTrees>
  927.         <NearStones>false</NearStones>
  928.         <NearToEnemy>false</NearToEnemy>
  929.         <FarFromEnemy>false</FarFromEnemy>
  930.         <FarFromSameType>false</FarFromSameType>
  931.         <MultipleConstruction>false</MultipleConstruction>
  932.         <MinDistFromCenter>0</MinDistFromCenter>
  933.         <MinPeasants>10</MinPeasants>
  934.         <MaxPeasants>15</MaxPeasants>
  935.        </Requirements>
  936.       </Build>
  937.      </Action>
  938.     </AI_Trigger>
  939.     <AI_Trigger>
  940.      <Description></Description>
  941.      <Condition>
  942.       <Description></Description>
  943.       <Condition>
  944.        <Difficulty>
  945.         <OpType>more</OpType>
  946.         <DifficultyValue>Normal</DifficultyValue>
  947.         <Condition>
  948.          <AmountOfReadyUnits>
  949.           <UnitType>PerRudG(PR)</UnitType>
  950.           <OpType>more</OpType>
  951.           <Value>1</Value>
  952.           <Condition></Condition>
  953.          </AmountOfReadyUnits>
  954.         </Condition>
  955.        </Difficulty>
  956.       </Condition>
  957.      </Condition>
  958.      <Action>
  959.       <Build>
  960.        <Description></Description>
  961.        <UnitType>PerTow(PR)</UnitType>
  962.        <MaxAmount>1</MaxAmount>
  963.        <ResourcePercent>100</ResourcePercent>
  964.        <Probability>100</Probability>
  965.        <Requirements>
  966.         <NearRoad>false</NearRoad>
  967.         <NearTrees>false</NearTrees>
  968.         <NearStones>false</NearStones>
  969.         <NearToEnemy>false</NearToEnemy>
  970.         <FarFromEnemy>false</FarFromEnemy>
  971.         <FarFromSameType>false</FarFromSameType>
  972.         <MultipleConstruction>true</MultipleConstruction>
  973.         <MinDistFromCenter>0</MinDistFromCenter>
  974.         <MinPeasants>10</MinPeasants>
  975.         <MaxPeasants>15</MaxPeasants>
  976.        </Requirements>
  977.       </Build>
  978.       <Build>
  979.        <Description></Description>
  980.        <UnitType>PerVer(PR)</UnitType>
  981.        <MaxAmount>1</MaxAmount>
  982.        <ResourcePercent>100</ResourcePercent>
  983.        <Probability>100</Probability>
  984.        <Requirements>
  985.         <NearRoad>false</NearRoad>
  986.         <NearTrees>false</NearTrees>
  987.         <NearStones>false</NearStones>
  988.         <NearToEnemy>false</NearToEnemy>
  989.         <FarFromEnemy>false</FarFromEnemy>
  990.         <FarFromSameType>false</FarFromSameType>
  991.         <MultipleConstruction>false</MultipleConstruction>
  992.         <MinDistFromCenter>0</MinDistFromCenter>
  993.         <MinPeasants>10</MinPeasants>
  994.         <MaxPeasants>15</MaxPeasants>
  995.        </Requirements>
  996.       </Build>
  997.      </Action>
  998.     </AI_Trigger>
  999.     <AI_Trigger>
  1000.      <Description></Description>
  1001.      <Condition>
  1002.       <Description></Description>
  1003.       <Condition>
  1004.        <AmountOfReadyUnits>
  1005.         <UnitType>PerPra(PR)</UnitType>
  1006.         <OpType>more</OpType>
  1007.         <Value>98</Value>
  1008.         <Condition></Condition>
  1009.        </AmountOfReadyUnits>
  1010.       </Condition>
  1011.      </Condition>
  1012.      <Action>
  1013.       <BridgeConstruction>
  1014.        <Description></Description>
  1015.        <BridgeType>3</BridgeType>
  1016.        <NPeasant>15</NPeasant>
  1017.       </BridgeConstruction>
  1018.      </Action>
  1019.     </AI_Trigger>
  1020.    </Rules>
  1021.   </AI_Folder>
  1022.   <AI_Folder>
  1023.    <Description></Description>
  1024.    <FolderCondition>
  1025.     <Description></Description>
  1026.     <Condition></Condition>
  1027.    </FolderCondition>
  1028.    <Rules>
  1029.     <AI_Trigger>
  1030.      <Description></Description>
  1031.      <Condition>
  1032.       <Description></Description>
  1033.       <Condition></Condition>
  1034.      </Condition>
  1035.      <Action>
  1036.       <Produce>
  1037.        <Description></Description>
  1038.        <UnitType>PerKri(PR)</UnitType>
  1039.        <MaxAmount>400</MaxAmount>
  1040.        <ResourcePercent>100</ResourcePercent>
  1041.        <PackSize>1</PackSize>
  1042.        <Probability>100</Probability>
  1043.       </Produce>
  1044.      </Action>
  1045.     </AI_Trigger>
  1046.     <AI_Trigger>
  1047.      <Description></Description>
  1048.      <Condition>
  1049.       <Description></Description>
  1050.       <Condition>
  1051.        <AmountOfReadyUnits>
  1052.         <UnitType>PerKon(PR)</UnitType>
  1053.         <OpType>more</OpType>
  1054.         <Value>1</Value>
  1055.         <Condition>
  1056.          <UpgradeIsRun>
  1057.           <UpgradeID>CEN09(PR)</UpgradeID>
  1058.           <Condition></Condition>
  1059.          </UpgradeIsRun>
  1060.         </Condition>
  1061.        </AmountOfReadyUnits>
  1062.       </Condition>
  1063.      </Condition>
  1064.      <Action>
  1065.       <Produce>
  1066.        <Description></Description>
  1067.        <UnitType>PerKMet(PR)</UnitType>
  1068.        <MaxAmount>42</MaxAmount>
  1069.        <ResourcePercent>100</ResourcePercent>
  1070.        <PackSize>1</PackSize>
  1071.        <Probability>100</Probability>
  1072.       </Produce>
  1073.       <Produce>
  1074.        <Description></Description>
  1075.        <UnitType>PerKCem(PR)</UnitType>
  1076.        <MaxAmount>42</MaxAmount>
  1077.        <ResourcePercent>100</ResourcePercent>
  1078.        <PackSize>1</PackSize>
  1079.        <Probability>100</Probability>
  1080.       </Produce>
  1081.      </Action>
  1082.     </AI_Trigger>
  1083.     <AI_Trigger>
  1084.      <Description></Description>
  1085.      <Condition>
  1086.       <Description></Description>
  1087.       <Condition></Condition>
  1088.      </Condition>
  1089.      <Action>
  1090.       <GoDiversion>
  1091.        <Description></Description>
  1092.        <UnitType>PerLuc(PR)</UnitType>
  1093.        <Group>77</Group>
  1094.        <CurAmount>100</CurAmount>
  1095.        <MinAmount>100</MinAmount>
  1096.        <MaxAmount>100</MaxAmount>
  1097.        <StepAmount>0</StepAmount>
  1098.        <WithoutBrigade>false</WithoutBrigade>
  1099.        <Melee>false</Melee>
  1100.        <canAttackBuilding>true</canAttackBuilding>
  1101.        <FirePercent>100</FirePercent>
  1102.       </GoDiversion>
  1103.       <GoDiversion>
  1104.        <Description></Description>
  1105.        <UnitType>PerKSkifL(PR)</UnitType>
  1106.        <Group>78</Group>
  1107.        <CurAmount>42</CurAmount>
  1108.        <MinAmount>42</MinAmount>
  1109.        <MaxAmount>42</MaxAmount>
  1110.        <StepAmount>0</StepAmount>
  1111.        <WithoutBrigade>false</WithoutBrigade>
  1112.        <Melee>true</Melee>
  1113.        <StormPercent>100</StormPercent>
  1114.        <canAttackBuilding>false</canAttackBuilding>
  1115.       </GoDiversion>
  1116.      </Action>
  1117.     </AI_Trigger>
  1118.     <AI_Trigger>
  1119.      <Description></Description>
  1120.      <Condition>
  1121.       <Description></Description>
  1122.       <Condition>
  1123.        <CurResources>
  1124.         <ResType>Food</ResType>
  1125.         <OpType>less</OpType>
  1126.         <Value>50</Value>
  1127.         <Condition>
  1128.          <CurResources>
  1129.           <ResType>Stone</ResType>
  1130.           <OpType>more</OpType>
  1131.           <Value>1000</Value>
  1132.           <Condition></Condition>
  1133.          </CurResources>
  1134.          <CurResources>
  1135.           <ResType>Wood</ResType>
  1136.           <OpType>more</OpType>
  1137.           <Value>0</Value>
  1138.           <Condition></Condition>
  1139.          </CurResources>
  1140.         </Condition>
  1141.        </CurResources>
  1142.       </Condition>
  1143.      </Condition>
  1144.      <Action>
  1145.       <PeonsDistribution>
  1146.        <Description></Description>
  1147.        <OnWood>4</OnWood>
  1148.        <OnStone>4</OnStone>
  1149.        <OnFood>10</OnFood>
  1150.       </PeonsDistribution>
  1151.      </Action>
  1152.     </AI_Trigger>
  1153.     <AI_Trigger>
  1154.      <Description></Description>
  1155.      <Condition>
  1156.       <Description></Description>
  1157.       <Condition>
  1158.        <CurResources>
  1159.         <ResType>Gold</ResType>
  1160.         <OpType>more</OpType>
  1161.         <Value>6000</Value>
  1162.         <Condition></Condition>
  1163.        </CurResources>
  1164.       </Condition>
  1165.      </Condition>
  1166.      <Action>
  1167.       <Produce>
  1168.        <Description></Description>
  1169.        <UnitType>PerKSkifT(PR)</UnitType>
  1170.        <MaxAmount>100</MaxAmount>
  1171.        <ResourcePercent>100</ResourcePercent>
  1172.        <PackSize>2</PackSize>
  1173.        <Probability>100</Probability>
  1174.       </Produce>
  1175.      </Action>
  1176.     </AI_Trigger>
  1177.     <AI_Trigger>
  1178.      <Description></Description>
  1179.      <Condition>
  1180.       <Description></Description>
  1181.       <Condition>
  1182.        <Difficulty>
  1183.         <OpType>more</OpType>
  1184.         <DifficultyValue>Easy</DifficultyValue>
  1185.         <Condition>
  1186.          <CurResources>
  1187.           <ResType>Gold</ResType>
  1188.           <OpType>more</OpType>
  1189.           <Value>6000</Value>
  1190.           <Condition></Condition>
  1191.          </CurResources>
  1192.         </Condition>
  1193.        </Difficulty>
  1194.       </Condition>
  1195.      </Condition>
  1196.      <Action>
  1197.       <Produce>
  1198.        <Description></Description>
  1199.        <UnitType>PerBesh(PR)</UnitType>
  1200.        <MaxAmount>1</MaxAmount>
  1201.        <ResourcePercent>100</ResourcePercent>
  1202.        <PackSize>1</PackSize>
  1203.        <Probability>100</Probability>
  1204.       </Produce>
  1205.      </Action>
  1206.     </AI_Trigger>
  1207.     <AI_Trigger>
  1208.      <Description></Description>
  1209.      <Condition>
  1210.       <Description></Description>
  1211.       <Condition></Condition>
  1212.      </Condition>
  1213.      <Action>
  1214.       <Produce>
  1215.        <Description></Description>
  1216.        <UnitType>PerRib(PR)</UnitType>
  1217.        <MaxAmount>4</MaxAmount>
  1218.        <ResourcePercent>100</ResourcePercent>
  1219.        <PackSize>1</PackSize>
  1220.        <Probability>100</Probability>
  1221.       </Produce>
  1222.       <Produce>
  1223.        <Description></Description>
  1224.        <UnitType>PerBir(PR)</UnitType>
  1225.        <MaxAmount>1</MaxAmount>
  1226.        <ResourcePercent>100</ResourcePercent>
  1227.        <PackSize>8</PackSize>
  1228.        <Probability>100</Probability>
  1229.       </Produce>
  1230.      </Action>
  1231.     </AI_Trigger>
  1232.     <AI_Trigger>
  1233.      <Description></Description>
  1234.      <Condition>
  1235.       <Description></Description>
  1236.       <Condition>
  1237.        <UnitsLost>
  1238.         <UnitType>PerBir(PR)</UnitType>
  1239.         <OpType>more</OpType>
  1240.         <Value>0</Value>
  1241.         <Condition></Condition>
  1242.        </UnitsLost>
  1243.       </Condition>
  1244.      </Condition>
  1245.      <Action>
  1246.       <Produce>
  1247.        <Description></Description>
  1248.        <UnitType>PerBir(PR)</UnitType>
  1249.        <MaxAmount>3</MaxAmount>
  1250.        <ResourcePercent>100</ResourcePercent>
  1251.        <PackSize>1</PackSize>
  1252.        <Probability>100</Probability>
  1253.       </Produce>
  1254.      </Action>
  1255.     </AI_Trigger>
  1256.     <AI_Trigger>
  1257.      <Description></Description>
  1258.      <Condition>
  1259.       <Description></Description>
  1260.       <Condition></Condition>
  1261.      </Condition>
  1262.      <Action>
  1263.       <Produce>
  1264.        <Description></Description>
  1265.        <UnitType>PerGas(PR)</UnitType>
  1266.        <MaxAmount>40</MaxAmount>
  1267.        <ResourcePercent>100</ResourcePercent>
  1268.        <PackSize>1</PackSize>
  1269.        <Probability>100</Probability>
  1270.       </Produce>
  1271.      </Action>
  1272.     </AI_Trigger>
  1273.     <AI_Trigger>
  1274.      <Description></Description>
  1275.      <Condition>
  1276.       <Description></Description>
  1277.       <Condition>
  1278.        <UpgradeIsRun>
  1279.         <UpgradeID>KUZ06(PR)</UpgradeID>
  1280.         <Condition>
  1281.          <UpgradeIsRun>
  1282.           <UpgradeID>KUZ03(PR)</UpgradeID>
  1283.           <Condition></Condition>
  1284.          </UpgradeIsRun>
  1285.         </Condition>
  1286.        </UpgradeIsRun>
  1287.       </Condition>
  1288.      </Condition>
  1289.      <Action>
  1290.       <Produce>
  1291.        <Description></Description>
  1292.        <UnitType>PerLuc(PR)</UnitType>
  1293.        <MaxAmount>150</MaxAmount>
  1294.        <ResourcePercent>100</ResourcePercent>
  1295.        <PackSize>1</PackSize>
  1296.        <Probability>100</Probability>
  1297.       </Produce>
  1298.      </Action>
  1299.     </AI_Trigger>
  1300.     <AI_Trigger>
  1301.      <Description></Description>
  1302.      <Condition>
  1303.       <Description></Description>
  1304.       <Condition>
  1305.        <UpgradeIsRun>
  1306.         <UpgradeID>KUZ05(PR)</UpgradeID>
  1307.         <Condition>
  1308.          <UpgradeIsRun>
  1309.           <UpgradeID>KUZ08(PR)</UpgradeID>
  1310.           <Condition></Condition>
  1311.          </UpgradeIsRun>
  1312.         </Condition>
  1313.        </UpgradeIsRun>
  1314.       </Condition>
  1315.      </Condition>
  1316.      <Action>
  1317.       <Produce>
  1318.        <Description></Description>
  1319.        <UnitType>PerBes(PR)</UnitType>
  1320.        <MaxAmount>150</MaxAmount>
  1321.        <ResourcePercent>100</ResourcePercent>
  1322.        <PackSize>1</PackSize>
  1323.        <Probability>100</Probability>
  1324.       </Produce>
  1325.      </Action>
  1326.     </AI_Trigger>
  1327.     <AI_Trigger>
  1328.      <Description></Description>
  1329.      <Condition>
  1330.       <Description></Description>
  1331.       <Condition></Condition>
  1332.      </Condition>
  1333.      <Action>
  1334.       <Produce>
  1335.        <Description></Description>
  1336.        <UnitType>PerBal(PR)</UnitType>
  1337.        <MaxAmount>1</MaxAmount>
  1338.        <ResourcePercent>100</ResourcePercent>
  1339.        <PackSize>1</PackSize>
  1340.        <Probability>100</Probability>
  1341.       </Produce>
  1342.      </Action>
  1343.     </AI_Trigger>
  1344.     <AI_Trigger>
  1345.      <Description></Description>
  1346.      <Condition>
  1347.       <Description></Description>
  1348.       <Condition></Condition>
  1349.      </Condition>
  1350.      <Action>
  1351.       <AutoUpRomeHero>
  1352.        <Description></Description>
  1353.        <AutoMove>true</AutoMove>
  1354.       </AutoUpRomeHero>
  1355.      </Action>
  1356.     </AI_Trigger>
  1357.     <AI_Trigger>
  1358.      <Description>SkifT</Description>
  1359.      <Condition>
  1360.       <Description></Description>
  1361.       <Condition></Condition>
  1362.      </Condition>
  1363.      <Action>
  1364.       <GoDiversion>
  1365.        <Description></Description>
  1366.        <UnitType>PerKSkifT(PR)</UnitType>
  1367.        <Group>79</Group>
  1368.        <CurAmount>42</CurAmount>
  1369.        <MinAmount>42</MinAmount>
  1370.        <MaxAmount>42</MaxAmount>
  1371.        <StepAmount>0</StepAmount>
  1372.        <WithoutBrigade>false</WithoutBrigade>
  1373.        <Melee>true</Melee>
  1374.        <StormPercent>100</StormPercent>
  1375.        <canAttackBuilding>false</canAttackBuilding>
  1376.       </GoDiversion>
  1377.      </Action>
  1378.     </AI_Trigger>
  1379.     <AI_Trigger>
  1380.      <Description>bes</Description>
  1381.      <Condition>
  1382.       <Description></Description>
  1383.       <Condition></Condition>
  1384.      </Condition>
  1385.      <Action>
  1386.       <GoDiversion>
  1387.        <Description></Description>
  1388.        <UnitType>PerBes(PR)</UnitType>
  1389.        <Group>80</Group>
  1390.        <CurAmount>100</CurAmount>
  1391.        <MinAmount>100</MinAmount>
  1392.        <MaxAmount>100</MaxAmount>
  1393.        <StepAmount>0</StepAmount>
  1394.        <WithoutBrigade>false</WithoutBrigade>
  1395.        <Melee>true</Melee>
  1396.        <StormPercent>100</StormPercent>
  1397.        <canAttackBuilding>false</canAttackBuilding>
  1398.       </GoDiversion>
  1399.      </Action>
  1400.     </AI_Trigger>
  1401.     <AI_Trigger>
  1402.      <Description>gas + bal go diversion</Description>
  1403.      <Condition>
  1404.       <Description></Description>
  1405.       <Condition>
  1406.        <AmountOfReadyUnits>
  1407.         <UnitType>PerBes(PR)</UnitType>
  1408.         <OpType>more</OpType>
  1409.         <Value>99</Value>
  1410.         <Condition></Condition>
  1411.        </AmountOfReadyUnits>
  1412.       </Condition>
  1413.      </Condition>
  1414.      <Action>
  1415.       <GoDiversion>
  1416.        <Description></Description>
  1417.        <UnitType>PerGas(PR)</UnitType>
  1418.        <Group>65535</Group>
  1419.        <CurAmount>20</CurAmount>
  1420.        <MinAmount>20</MinAmount>
  1421.        <MaxAmount>40</MaxAmount>
  1422.        <StepAmount>1</StepAmount>
  1423.        <WithoutBrigade>true</WithoutBrigade>
  1424.        <Melee>false</Melee>
  1425.        <canAttackBuilding>true</canAttackBuilding>
  1426.        <FirePercent>10</FirePercent>
  1427.       </GoDiversion>
  1428.       <GoDiversion>
  1429.        <Description></Description>
  1430.        <UnitType>PerBal(PR)</UnitType>
  1431.        <Group>65535</Group>
  1432.        <CurAmount>1</CurAmount>
  1433.        <MinAmount>1</MinAmount>
  1434.        <MaxAmount>1</MaxAmount>
  1435.        <StepAmount>0</StepAmount>
  1436.        <WithoutBrigade>false</WithoutBrigade>
  1437.        <Melee>false</Melee>
  1438.        <canAttackBuilding>true</canAttackBuilding>
  1439.        <FirePercent>100</FirePercent>
  1440.       </GoDiversion>
  1441.      </Action>
  1442.     </AI_Trigger>
  1443.     <AI_Trigger>
  1444.      <Description>Koncem go diversion</Description>
  1445.      <Condition>
  1446.       <Description></Description>
  1447.       <Condition>
  1448.        <AmountOfReadyUnits>
  1449.         <UnitType>PerKSkifL(PR)</UnitType>
  1450.         <OpType>more</OpType>
  1451.         <Value>41</Value>
  1452.         <Condition></Condition>
  1453.        </AmountOfReadyUnits>
  1454.        <AmountOfReadyUnits>
  1455.         <UnitType>PerKMet(PR)</UnitType>
  1456.         <OpType>more</OpType>
  1457.         <Value>41</Value>
  1458.         <Condition></Condition>
  1459.        </AmountOfReadyUnits>
  1460.       </Condition>
  1461.      </Condition>
  1462.      <Action>
  1463.       <GoDiversion>
  1464.        <Description></Description>
  1465.        <UnitType>PerKCem(PR)</UnitType>
  1466.        <Group>65535</Group>
  1467.        <CurAmount>20</CurAmount>
  1468.        <MinAmount>20</MinAmount>
  1469.        <MaxAmount>100</MaxAmount>
  1470.        <StepAmount>30</StepAmount>
  1471.        <WithoutBrigade>false</WithoutBrigade>
  1472.        <Melee>false</Melee>
  1473.        <canAttackBuilding>true</canAttackBuilding>
  1474.        <FirePercent>100</FirePercent>
  1475.       </GoDiversion>
  1476.      </Action>
  1477.     </AI_Trigger>
  1478.     <AI_Trigger>
  1479.      <Description>Konmet + besh go diversion</Description>
  1480.      <Condition>
  1481.       <Description></Description>
  1482.       <Condition>
  1483.        <AmountOfReadyUnits>
  1484.         <UnitType>PerKCem(PR)</UnitType>
  1485.         <OpType>more</OpType>
  1486.         <Value>41</Value>
  1487.         <Condition></Condition>
  1488.        </AmountOfReadyUnits>
  1489.        <AmountOfReadyUnits>
  1490.         <UnitType>PerKSkifL(PR)</UnitType>
  1491.         <OpType>more</OpType>
  1492.         <Value>41</Value>
  1493.         <Condition></Condition>
  1494.        </AmountOfReadyUnits>
  1495.       </Condition>
  1496.      </Condition>
  1497.      <Action>
  1498.       <GoDiversion>
  1499.        <Description></Description>
  1500.        <UnitType>PerKMet(PR)</UnitType>
  1501.        <Group>65535</Group>
  1502.        <CurAmount>42</CurAmount>
  1503.        <MinAmount>42</MinAmount>
  1504.        <MaxAmount>100</MaxAmount>
  1505.        <StepAmount>30</StepAmount>
  1506.        <WithoutBrigade>false</WithoutBrigade>
  1507.        <Melee>false</Melee>
  1508.        <canAttackBuilding>true</canAttackBuilding>
  1509.        <FirePercent>100</FirePercent>
  1510.       </GoDiversion>
  1511.       <GoDiversion>
  1512.        <Description></Description>
  1513.        <UnitType>PerBesh(PR)</UnitType>
  1514.        <Group>65535</Group>
  1515.        <CurAmount>1</CurAmount>
  1516.        <MinAmount>1</MinAmount>
  1517.        <MaxAmount>1</MaxAmount>
  1518.        <StepAmount>0</StepAmount>
  1519.        <WithoutBrigade>false</WithoutBrigade>
  1520.        <Melee>true</Melee>
  1521.        <StormPercent>100</StormPercent>
  1522.        <canAttackBuilding>false</canAttackBuilding>
  1523.       </GoDiversion>
  1524.      </Action>
  1525.     </AI_Trigger>
  1526.     <AI_Trigger>
  1527.      <Description></Description>
  1528.      <Condition>
  1529.       <Description></Description>
  1530.       <Condition></Condition>
  1531.      </Condition>
  1532.      <Action>
  1533.       <Produce>
  1534.        <Description></Description>
  1535.        <UnitType>PerMon(PR)</UnitType>
  1536.        <MaxAmount>20</MaxAmount>
  1537.        <ResourcePercent>100</ResourcePercent>
  1538.        <PackSize>1</PackSize>
  1539.        <Probability>100</Probability>
  1540.       </Produce>
  1541.      </Action>
  1542.     </AI_Trigger>
  1543.     <AI_Trigger>
  1544.      <Description></Description>
  1545.      <Condition>
  1546.       <Description></Description>
  1547.       <Condition></Condition>
  1548.      </Condition>
  1549.      <Action>
  1550.       <Produce>
  1551.        <Description></Description>
  1552.        <UnitType>PerRib(PR)</UnitType>
  1553.        <MaxAmount>4</MaxAmount>
  1554.        <ResourcePercent>100</ResourcePercent>
  1555.        <PackSize>1</PackSize>
  1556.        <Probability>100</Probability>
  1557.       </Produce>
  1558.       <Produce>
  1559.        <Description></Description>
  1560.        <UnitType>PerBir(PR)</UnitType>
  1561.        <MaxAmount>1</MaxAmount>
  1562.        <ResourcePercent>100</ResourcePercent>
  1563.        <PackSize>8</PackSize>
  1564.        <Probability>100</Probability>
  1565.       </Produce>
  1566.      </Action>
  1567.     </AI_Trigger>
  1568.     <AI_Trigger>
  1569.      <Description></Description>
  1570.      <Condition>
  1571.       <Description></Description>
  1572.       <Condition>
  1573.        <UnitsLost>
  1574.         <UnitType>PerBir(PR)</UnitType>
  1575.         <OpType>more</OpType>
  1576.         <Value>0</Value>
  1577.         <Condition></Condition>
  1578.        </UnitsLost>
  1579.       </Condition>
  1580.      </Condition>
  1581.      <Action>
  1582.       <Produce>
  1583.        <Description></Description>
  1584.        <UnitType>PerBir(PR)</UnitType>
  1585.        <MaxAmount>2</MaxAmount>
  1586.        <ResourcePercent>100</ResourcePercent>
  1587.        <PackSize>1</PackSize>
  1588.        <Probability>100</Probability>
  1589.       </Produce>
  1590.       <Produce>
  1591.        <Description></Description>
  1592.        <UnitType>PerShp(PR)</UnitType>
  1593.        <MaxAmount>1</MaxAmount>
  1594.        <ResourcePercent>100</ResourcePercent>
  1595.        <PackSize>1</PackSize>
  1596.        <Probability>100</Probability>
  1597.       </Produce>
  1598.      </Action>
  1599.     </AI_Trigger>
  1600.     <AI_Trigger>
  1601.      <Description>esli 2000</Description>
  1602.      <Condition>
  1603.       <Description></Description>
  1604.       <Condition>
  1605.        <EnemyNearBase>
  1606.         <Radius>3000</Radius>
  1607.         <MinAmount>100</MinAmount>
  1608.         <MaxAmount>10000</MaxAmount>
  1609.         <Towers>false</Towers>
  1610.         <Buildings>false</Buildings>
  1611.         <Peasants>true</Peasants>
  1612.         <Infantry>true</Infantry>
  1613.         <Cavalery>true</Cavalery>
  1614.         <Artillery>true</Artillery>
  1615.        </EnemyNearBase>
  1616.       </Condition>
  1617.      </Condition>
  1618.      <Action>
  1619.       <Build>
  1620.        <Description></Description>
  1621.        <UnitType>PerTow(PR)</UnitType>
  1622.        <MaxAmount>6</MaxAmount>
  1623.        <ResourcePercent>100</ResourcePercent>
  1624.        <Probability>100</Probability>
  1625.        <Requirements>
  1626.         <NearRoad>false</NearRoad>
  1627.         <NearTrees>false</NearTrees>
  1628.         <NearStones>false</NearStones>
  1629.         <NearToEnemy>false</NearToEnemy>
  1630.         <FarFromEnemy>false</FarFromEnemy>
  1631.         <FarFromSameType>false</FarFromSameType>
  1632.         <MultipleConstruction>true</MultipleConstruction>
  1633.         <MinDistFromCenter>0</MinDistFromCenter>
  1634.         <MinPeasants>15</MinPeasants>
  1635.         <MaxPeasants>15</MaxPeasants>
  1636.        </Requirements>
  1637.       </Build>
  1638.       <PerformUpgrade>
  1639.        <Description></Description>
  1640.        <UpgradeID>CEN08(PR)</UpgradeID>
  1641.        <CostPercent>100</CostPercent>
  1642.       </PerformUpgrade>
  1643.      </Action>
  1644.     </AI_Trigger>
  1645.    </Rules>
  1646.   </AI_Folder>
  1647.   <AI_Folder>
  1648.    <Description></Description>
  1649.    <FolderCondition>
  1650.     <Description></Description>
  1651.     <Condition></Condition>
  1652.    </FolderCondition>
  1653.    <Rules>
  1654.     <AI_Trigger>
  1655.      <Description></Description>
  1656.      <Condition>
  1657.       <Description></Description>
  1658.       <Condition>
  1659.        <Difficulty>
  1660.         <OpType>equal</OpType>
  1661.         <DifficultyValue>Easy</DifficultyValue>
  1662.         <Condition>
  1663.          <OnceInPeriod>
  1664.           <Period>2</Period>
  1665.           <Condition></Condition>
  1666.          </OnceInPeriod>
  1667.         </Condition>
  1668.        </Difficulty>
  1669.       </Condition>
  1670.      </Condition>
  1671.      <Action>
  1672.       <AddResources>
  1673.        <Description></Description>
  1674.        <ResType>Wood</ResType>
  1675.        <Amount>3</Amount>
  1676.       </AddResources>
  1677.       <AddResources>
  1678.        <Description></Description>
  1679.        <ResType>Food</ResType>
  1680.        <Amount>3</Amount>
  1681.       </AddResources>
  1682.      </Action>
  1683.     </AI_Trigger>
  1684.     <AI_Trigger>
  1685.      <Description></Description>
  1686.      <Condition>
  1687.       <Description></Description>
  1688.       <Condition>
  1689.        <Difficulty>
  1690.         <OpType>equal</OpType>
  1691.         <DifficultyValue>Normal</DifficultyValue>
  1692.         <Condition>
  1693.          <OnceInPeriod>
  1694.           <Period>2</Period>
  1695.           <Condition></Condition>
  1696.          </OnceInPeriod>
  1697.         </Condition>
  1698.        </Difficulty>
  1699.       </Condition>
  1700.      </Condition>
  1701.      <Action>
  1702.       <AddResources>
  1703.        <Description></Description>
  1704.        <ResType>Wood</ResType>
  1705.        <Amount>5</Amount>
  1706.       </AddResources>
  1707.       <AddResources>
  1708.        <Description></Description>
  1709.        <ResType>Food</ResType>
  1710.        <Amount>5</Amount>
  1711.       </AddResources>
  1712.       <AddResources>
  1713.        <Description></Description>
  1714.        <ResType>Stone</ResType>
  1715.        <Amount>5</Amount>
  1716.       </AddResources>
  1717.      </Action>
  1718.     </AI_Trigger>
  1719.     <AI_Trigger>
  1720.      <Description></Description>
  1721.      <Condition>
  1722.       <Description></Description>
  1723.       <Condition>
  1724.        <Difficulty>
  1725.         <OpType>equal</OpType>
  1726.         <DifficultyValue>Hard</DifficultyValue>
  1727.         <Condition>
  1728.          <OnceInPeriod>
  1729.           <Period>2</Period>
  1730.           <Condition></Condition>
  1731.          </OnceInPeriod>
  1732.         </Condition>
  1733.        </Difficulty>
  1734.       </Condition>
  1735.      </Condition>
  1736.      <Action>
  1737.       <AddResources>
  1738.        <Description></Description>
  1739.        <ResType>Wood</ResType>
  1740.        <Amount>5</Amount>
  1741.       </AddResources>
  1742.       <AddResources>
  1743.        <Description></Description>
  1744.        <ResType>Food</ResType>
  1745.        <Amount>5</Amount>
  1746.       </AddResources>
  1747.       <AddResources>
  1748.        <Description></Description>
  1749.        <ResType>Iron</ResType>
  1750.        <Amount>5</Amount>
  1751.       </AddResources>
  1752.       <AddResources>
  1753.        <Description></Description>
  1754.        <ResType>Stone</ResType>
  1755.        <Amount>5</Amount>
  1756.       </AddResources>
  1757.      </Action>
  1758.     </AI_Trigger>
  1759.     <AI_Trigger>
  1760.      <Description></Description>
  1761.      <Condition>
  1762.       <Description></Description>
  1763.       <Condition>
  1764.        <Difficulty>
  1765.         <OpType>equal</OpType>
  1766.         <DifficultyValue>VeryHard</DifficultyValue>
  1767.         <Condition>
  1768.          <OnceInPeriod>
  1769.           <Period>1</Period>
  1770.           <Condition></Condition>
  1771.          </OnceInPeriod>
  1772.         </Condition>
  1773.        </Difficulty>
  1774.       </Condition>
  1775.      </Condition>
  1776.      <Action>
  1777.       <AddResources>
  1778.        <Description></Description>
  1779.        <ResType>Wood</ResType>
  1780.        <Amount>7</Amount>
  1781.       </AddResources>
  1782.       <AddResources>
  1783.        <Description></Description>
  1784.        <ResType>Food</ResType>
  1785.        <Amount>7</Amount>
  1786.       </AddResources>
  1787.       <AddResources>
  1788.        <Description></Description>
  1789.        <ResType>Iron</ResType>
  1790.        <Amount>7</Amount>
  1791.       </AddResources>
  1792.       <AddResources>
  1793.        <Description></Description>
  1794.        <ResType>Stone</ResType>
  1795.        <Amount>7</Amount>
  1796.       </AddResources>
  1797.      </Action>
  1798.     </AI_Trigger>
  1799.    </Rules>
  1800.   </AI_Folder>
  1801.  </Folders>
  1802. </>
  1803.